<?xml version="1.0" encoding="us-ascii"?>
<SoundInfo>
	<SoundBanks>
		<StaticBank>vog.bnk</StaticBank>
		<StaticBank>stop.bnk</StaticBank>
		<StaticBank>ai_coach.bnk</StaticBank>
		<StaticBank>ai_coach_cov.bnk</StaticBank>
		<StaticBank>unit_efforts.bnk</StaticBank>
		<StaticBank>chatter.bnk</StaticBank>
		<StaticBank>music.bnk</StaticBank>
		<PregameBank>pre_load_music.bnk</PregameBank>
		<StaticBank>static.bnk</StaticBank>
	</SoundBanks>
	<Sounds>
		<Cue name="SoundHotkeyBase">play_ui_base_hotkey</Cue>
		<Cue name="SoundHotkeyNode" />
		<Cue name="SoundFlare">play_ui_flare</Cue>
		<Cue name="SoundFlareLook" />
		<Cue name="SoundAttackNotificationUNSCSev1">play_vog_battle_notification</Cue>
		<Cue name="SoundAttackNotificationUNSCBaseSev1">play_vog_battle_base</Cue>
		<Cue name="SoundAttackNotificationCovSev1">play_vog_battle_notification</Cue>
		<Cue name="SoundAttackNotificationCovBaseSev1">play_vog_battle_base</Cue>
		<Cue name="SoundPlayerResigned">play_ui_resign</Cue>
		<Cue name="SoundPlaybackDone">play_ui_resign</Cue>
		<Cue name="SoundGroupSelect1" />
		<Cue name="SoundGroupSelect2" />
		<Cue name="SoundGroupSelect3" />
		<Cue name="SoundGroupSelect4" />
		<Cue name="SoundGroupCreate1" />
		<Cue name="SoundGroupCreate2" />
		<Cue name="SoundGroupCreate3" />
		<Cue name="SoundGroupCreate4" />
		<Cue name="SoundBattleLost" />
		<Cue name="SoundBattleWon" />
		<Cue name="SoundWinningBattle" />
		<Cue name="SoundLosingBattle" />
		<Cue name="SoundStopAll">stop_all</Cue>
		<Cue name="SoundStopAllExceptMusic">stop_all_except_music</Cue>
		<Cue name="SoundTributeReceived">play_ui_flare</Cue>
		<Cue name="SoundLocalMilitary">play_vog_selection_localunits</Cue>
		<Cue name="SoundGlobalMilitary">play_vog_selection_allunits</Cue>
		<Cue name="SoundObjectiveOnDisplay">play_ui_game_menu_scroll</Cue>
		<Cue name="SoundMusicSwitchHarvest">set_switch_music_harvest</Cue>
		<Cue name="SoundMusicSwitchArcadia">set_switch_music_arcadia</Cue>
		<Cue name="SoundMusicSwitchSWI">set_switch_music_shield_ext</Cue>
		<Cue name="SoundMusicSwitchSWE">set_switch_music_shield_int</Cue>
		<Cue name="StartBlur">start_blur</Cue>
		<Cue name="SoundMuteMusic">mute_music</Cue>
		<Cue name="SoundUnmuteMusic">unmute_music</Cue>
		<Cue name="SoundDeflect">play_impact_deflect</Cue>
		<Cue name="SoundMusicPlayPreGame">play_pre_game</Cue>
		<Cue name="SoundMusicStopPreGame">stop_pre_game</Cue>
		<Cue name="SoundMusicSetStateMainTheme">Set_State_Main_Theme</Cue>
		<Cue name="SoundMusicSetStateCampaignMenu">Set_State_Campaign_Menus</Cue>
		<Cue name="SoundMusicSetStateSkirmishMenu">Set_State_Skirmish_Menus</Cue>
		<Cue name="SoundMusicPlayInGame">play_in_game</Cue>
		<Cue name="SoundMusicStopInGame">stop_in_game</Cue>
		<Cue name="SoundMusicGameWon">play_won</Cue>
		<Cue name="SoundMusicGameLost">play_lost</Cue>
		<Cue name="SoundMusicStopPostGame">stop_post_game</Cue>
		<Cue name="SoundVOGNeedSupplies">play_vog_spc_resources</Cue>
		<Cue name="SoundVOGNeedReactors">play_vog_spc_reactors</Cue>
		<Cue name="SoundVOGNeedPop">play_vog_spc_population</Cue>
		<Cue name="SoundVOGHeroDownForge">play_vog_herodown_forge</Cue>
		<Cue name="SoundVOGHeroDownAnders">play_vog_herodown_anders</Cue>
		<Cue name="SoundVOGHeroDownSpartan">play_vog_herodown_spartan</Cue>
		<Cue name="SoundVOGHeroReviveForge">play_vog_herorevive_forge</Cue>
		<Cue name="SoundVOGHeroReviveAnders">play_vog_herorevive_anders</Cue>
		<Cue name="SoundVOGHeroReviveSpartan">play_vog_herorevive_spartan</Cue>
		<Cue name="SoundVOGBaseDestroyed">play_vog_base_destroyed</Cue>
		<Cue name="SoundVOGLoss">play_vog_loss</Cue>
		<Cue name="SoundVOGLossTeam">play_vog_lossteam</Cue>
		<Cue name="SoundVOGWin">play_vog_win</Cue>
		<Cue name="SoundVOGWinTeam">play_vog_winteam</Cue>
		<Cue name="SoundMusicSetStateSPCLost">Set_State_SPC_Lost</Cue>
	</Sounds>
	<PainRate>0.03</PainRate>
	<ListenerDistance>75</ListenerDistance>
	<FogRTPCFadeIn>0.02</FogRTPCFadeIn>
	<FogRTPCFadeOut>0.02</FogRTPCFadeOut>
	<EnginePitchChangeRate>0.02</EnginePitchChangeRate>
	<MaxPitchChangePerFrame>1</MaxPitchChangePerFrame>
	<MaxChatterTime type="idle">160</MaxChatterTime>
	<MinChatterTime type="idle">40</MinChatterTime>
	<MaxChatterTime type="move">100</MaxChatterTime>
	<MinChatterTime type="move">0</MinChatterTime>
	<MaxChatterTime type="moveAttack">20</MaxChatterTime>
	<MinChatterTime type="moveAttack">0</MinChatterTime>
	<MaxChatterTime type="attack">40</MaxChatterTime>
	<MinChatterTime type="attack">0</MinChatterTime>
	<GlobalMaxChatterTime type="idle">80</GlobalMaxChatterTime>
	<GlobalMinChatterTime type="idle">40</GlobalMinChatterTime>
	<GlobalMaxChatterTime type="move">40</GlobalMaxChatterTime>
	<GlobalMinChatterTime type="move">10</GlobalMinChatterTime>
	<GlobalMaxChatterTime type="moveAttack">10</GlobalMaxChatterTime>
	<GlobalMinChatterTime type="moveAttack">2</GlobalMinChatterTime>
	<GlobalMaxChatterTime type="attack">10</GlobalMaxChatterTime>
	<GlobalMinChatterTime type="attack">5</GlobalMinChatterTime>
	<TimeToIdleChat>5</TimeToIdleChat>
	<ChatterChance type="MoveChatter">
		<Total>1</Total>
		<Specific>0.4</Specific>
	</ChatterChance>
	<ChatterChance type="IdleChatter">
		<Total>1</Total>
		<Specific>0.25</Specific>
	</ChatterChance>
	<ChatterChance type="AttackChatter">
		<Total>1</Total>
		<Specific>0.1</Specific>
	</ChatterChance>
	<ChatterChance type="KilledEnemy">
		<Total>0.2</Total>
		<Specific>0.3</Specific>
	</ChatterChance>
	<ChatterChance type="AllyKilled">
		<Total>0.2</Total>
		<Specific>0.6</Specific>
	</ChatterChance>
	<ChatterChance type="ReactDeath">
		<Total>1</Total>
		<Specific>0.6</Specific>
	</ChatterChance>
	<ChatterChance type="ReactBirth">
		<Total>1</Total>
	</ChatterChance>
	<ChatterChance type="ReactJoinBattle">
		<Total>0.75</Total>
	</ChatterChance>
	<ChatterChance type="ReactHotDrop">
		<Total>1</Total>
	</ChatterChance>
	<ChatterChance type="Cheer">
		<Total>0.6</Total>
	</ChatterChance>
	<AlertInfo>
		<AttackSev1Value>10</AttackSev1Value>
		<AttackSev2Value>50</AttackSev2Value>
	</AlertInfo>
	<Music>
		<WorldIntro switchTimer="5000">set_state_world_intros</WorldIntro>
		<StandardCue switchTimer="500">set_state_standard</StandardCue>
		<BattleWon switchTimer="500">set_state_battle_won</BattleWon>
		<BattleLost switchTimer="500">set_state_battle_lost</BattleLost>
		<BattleMusicCue sev="1" commandedAllyValue="9" commandedEnemyValue="0" switchTimer="10000">
			<Cue>set_state_battle_a</Cue>
			<Cue>set_state_battle_b</Cue>
			<Cue>set_state_battle_c</Cue>
		</BattleMusicCue>
		<MaxTargetDist>150</MaxTargetDist>
		<StandardTimer>70000</StandardTimer>
		<BattleEndedWaitTimer>3000</BattleEndedWaitTimer>
	</Music>
</SoundInfo>